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传世伏妖LUA

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发表于 前天 15:59 | 显示全部楼层 |阅读模式

购买资源前注意看清简介和图片,资源失效请点下面【网盘失效反馈】,资源问题点页底右下角【举报】



传世伏妖LUA

  1. 首先打开游戏 新建人物登录游戏 进入游戏点保存
  2. 打开Lua data修改器点左上角Openprocess选择进程
  3. 伏妖记的进程是 启动游戏.exe  点确定  这时会出现两个窗口

  4. 接着把下面代码(一 )复制下来黏贴到右边的窗口下面(注意 右边窗口下面的代码要全部删除)

  5. 点确定            (元宝和材料代码用一次就行了 不要重复输入 除非用完后可以补充)

  6. 一   (过检测代码)


  7. return targetDo([==[

  8. _G['Q_系统变量']['__数据']['存档检测'] = function()end
  9. _G['Q_系统变量']['__数据']['游戏装备检测'] = function()end
  10. _G['Q_系统变量']['__数据']['被封帐号检测'] = function()end
  11. _G['Q_系统变量']['__数据']['游戏赞助检测'] = function()end
  12. _G['Q_系统变量']['__数据']['误导数据检测'] = function()end
  13. _G['Q_系统变量']['__数据']['游戏过程检测'] = function()end
  14. _G['Q_系统变量']['__数据']['加密道具检测'] = function()end
  15. _G['Q_系统变量']['__数据']['关猪圈'] = function()end
  16. _G['Q_系统变量']['发型']['实际赞助'] = "0D0F3E0305000000789CF3F3050200048D0183*"
  17. _G['Q_系统变量']['发型']['存档作弊'] = "0D0F3E0305000000789CF3F3050200048D0183*"
  18. _G['Q_系统变量']['发型']['妖神界可进'] = 1
  19. _G['Q_系统变量']['发型']['极品爆率'] = "0D0F3E0303000000789CF3F0F5050001C200E3*"
  20. _G['Q_系统变量']['__数据']['项目']['赞助'] = 1000
  21. _G['Q_系统变量']['成就']['声望值'] = "0D0F3E0304000000789CF3F7F5F50500030E0137*"
  22. _G['_G']['Q_系统变量']['成就']['成就点'] =100

  23. return "参数修改成功"
  24. ]==])


  25. 接下来输入(二)元宝代码  同样复制到右下角黏贴(右下角代码要全部删除)点确定



  26. 二  (元宝代码)

  27. return targetDo([==[


  28. _G['Q_系统变量']['发型']['实际赞助'] = "0D0F3E0303000000789CF3F1F5050001CE00E7*"
  29. _G['Q_系统变量']['发型']['主角元宝'] = "0D0F3E0308000000789CF3F771F1F7F0F5F205000A9F025B*"


  30. return "参数修改成功"
  31. ]==])




  32. 三  (材料代码)方法同上



  33. return targetDo([==[

  34. _G['Q_系统变量']['发型']['羽毛数量'] = "0D0F3E0308000000789CF3F771F1F7F0F5F205000A9F025B*"
  35. _G['Q_系统变量']['发型']['高级羽毛数量'] = "0D0F3E0308000000789CF3F771F1F7F0F5F205000A9F025B*"
  36. _G['Q_系统变量']['发型']['原石数量'] = "0D0F3E0308000000789CF3F771F1F7F0F5F205000A9F025B*"
  37. _G['Q_系统变量']['发型']['高级原石数量'] = "0D0F3E0308000000789CF3F771F1F7F0F5F205000A9F025B*"
  38. _G['Q_系统变量']['发型']['铭文碎片数量'] = "0D0F3E0308000000789CF3F771F1F7F0F5F205000A9F025B*"
  39. _G['Q_系统变量']['发型']['高级铭文碎片数量'] = "0D0F3E0308000000789CF3F771F1F7F0F5F205000A9F025B*"
  40. _G['Q_系统变量']['发型']['天山雪莲计算'] = "0D0F3E0308000000789CF3F771F1F7F0F5F205000A9F025B*"
  41. _G['Q_系统变量']['发型']['双倍经验卡'] = "0D0F3E0308000000789CF3F771F1F7F0F5F205000A9F025B*"
  42. _G['Q_系统变量']['发型']['优质马草计算'] = "0D0F3E0308000000789CF3F771F1F7F0F5F205000A9F025B*"
  43. _G['Q_系统变量']['发型']['蓝银马草计算'] = "0D0F3E0308000000789CF3F771F1F7F0F5F205000A9F025B*"
  44. _G['Q_系统变量']['发型']['通天丸'] = "0D0F3E0308000000789CF3F771F1F7F0F5F205000A9F025B*"
  45. _G['Q_系统变量']['发型']['活力丹计算'] = "0D0F3E0308000000789CF3F771F1F7F0F5F205000A9F025B*"
  46. _G['Q_系统变量']['发型']['海藻数量'] = "0D0F3E0308000000789CF3F771F1F7F0F5F205000A9F025B*"
  47. _G['Q_系统变量']['发型']['太上忘尘真丹'] = "0D0F3E0308000000789CF3F771F1F7F0F5F205000A9F025B*"
  48. _G['Q_系统变量']['发型']['九阳长生真丹'] = "0D0F3E0308000000789CF3F771F1F7F0F5F205000A9F025B*"
  49. _G['Q_系统变量']['发型']['海神雪莲计算'] = "0D0F3E0308000000789CF3F771F1F7F0F5F205000A9F025B*"


  50. return "参数修改成功"
  51. ]==])



  52. (注意)(注意)(注意)(注意)

  53. 新手第二次登录游戏会出现存档异常 解决方法如下

  54. 在选择人物页面输入过检测代码点确定 进入游戏后再点一次确定!





  55. 修炼八脉直接加修为值 省去吃珠子

  56. _G['Q_系统变量']['发型']['当前修为'] = "0D0F3E0304000000789CF3F7F5F50500030E0137*"




  57. 无限刷伏妖塔,打一次输一次

  58. _G['Q_系统变量']['发型']['进塔次数'] = 1

  59. 新手传妖神界拿称号

  60. _G['Q_系统变量']['发型']['妖神界可进'] = 1


  61. _G['Q_鼠标']['物品来源']['格子组'][1]['__数据']['道具']['__数据']['可叠加'] = true
  62. _G['Q_鼠标']['物品来源']['格子组'][1]['__数据']['道具']['__p']['可叠加'] = "eurt"

  63. _G['Q_鼠标']['物品来源']['格子组'][1]['__数据']['道具']['__数据']['数量'] = 999999999
  64. _G['Q_鼠标']['物品来源']['格子组'][1]['__数据']['道具']['__p']['数量'] = "999999999"

  65. _G['Q_鼠标']['物品来源']['格子组'][1]['__数据']['道具']['__数据']['需要等级'] = 1
  66. _G['Q_鼠标']['物品来源']['格子组'][1]['__数据']['道具']['__p']['需要等级'] = "1"

  67. _G['Q_鼠标']['物品来源']['格子组'][1]['__数据']['道具']['__数据']['附加']['__数据']['剩余次数'] = 999999999
  68. _G['Q_鼠标']['物品来源']['格子组'][1]['__数据']['道具']['__数据']['附加']['__p']['剩余次数'] = "999999999"

  69. _G['Q_鼠标']['物品来源']['格子组'][1]['__数据']['道具']['__数据']['冷却时间'] = 0
  70. _G['Q_鼠标']['物品来源']['格子组'][1]['__数据']['道具']['__p']['冷却时间'] = "0"

  71. _G['Q_鼠标']['物品来源']['格子组'][1]['__数据']['道具']['__数据']['附加']['__数据']['已经储存经验值'] = 300000000
  72. _G['Q_鼠标']['物品来源']['格子组'][1]['__数据']['道具']['__数据']['附加']['__p']['已经储存经验值'] = "000000003"

  73. _G['Q_鼠标']['物品来源']['格子组'][2]['__数据']['道具']['__数据']['附加']['__数据']['已经储存经验值'] = 300000000
  74. _G['Q_鼠标']['物品来源']['格子组'][2]['__数据']['道具']['__数据']['附加']['__p']['已经储存经验值'] = "000000003"

  75. _G['Q_鼠标']['物品来源']['格子组'][3]['__数据']['道具']['__数据']['附加']['__数据']['已经储存经验值'] = 300000000
  76. _G['Q_鼠标']['物品来源']['格子组'][3]['__数据']['道具']['__数据']['附加']['__p']['已经储存经验值'] = "000000003"

  77. _G['Q_鼠标']['物品来源']['格子组'][4]['__数据']['道具']['__数据']['附加']['__数据']['已经储存经验值'] = 300000000
  78. _G['Q_鼠标']['物品来源']['格子组'][4]['__数据']['道具']['__数据']['附加']['__p']['已经储存经验值'] = "000000003"

  79. _G['Q_鼠标']['物品来源']['格子组'][5]['__数据']['道具']['__数据']['附加']['__数据']['已经储存经验值'] = 300000000
  80. _G['Q_鼠标']['物品来源']['格子组'][5]['__数据']['道具']['__数据']['附加']['__p']['已经储存经验值'] = "000000003"

  81. _G['Q_鼠标']['物品来源']['格子组'][6]['__数据']['道具']['__数据']['附加']['__数据']['已经储存经验值'] = 300000000
  82. _G['Q_鼠标']['物品来源']['格子组'][6]['__数据']['道具']['__数据']['附加']['__p']['已经储存经验值'] = "000000003"

  83. _G['Q_鼠标']['物品来源']['格子组'][7]['__数据']['道具']['__数据']['附加']['__数据']['已经储存经验值'] = 300000000
  84. _G['Q_鼠标']['物品来源']['格子组'][7]['__数据']['道具']['__数据']['附加']['__p']['已经储存经验值'] = "000000003"

  85. _G['Q_鼠标']['物品来源']['格子组'][8]['__数据']['道具']['__数据']['附加']['__数据']['已经储存经验值'] = 300000000
  86. _G['Q_鼠标']['物品来源']['格子组'][8]['__数据']['道具']['__数据']['附加']['__p']['已经储存经验值'] = "000000003"

  87. _G['Q_鼠标']['物品来源']['格子组'][9]['__数据']['道具']['__数据']['附加']['__数据']['已经储存经验值'] = 300000000
  88. _G['Q_鼠标']['物品来源']['格子组'][9]['__数据']['道具']['__数据']['附加']['__p']['已经储存经验值'] = "000000003"

  89. _G['Q_鼠标']['物品来源']['格子组'][10]['__数据']['道具']['__数据']['附加']['__数据']['已经储存经验值'] = 300000000
  90. _G['Q_鼠标']['物品来源']['格子组'][10]['__数据']['道具']['__数据']['附加']['__p']['已经储存经验值'] = "000000003"

  91. _G['Q_鼠标']['物品来源']['格子组'][11]['__数据']['道具']['__数据']['附加']['__数据']['已经储存经验值'] = 300000000
  92. _G['Q_鼠标']['物品来源']['格子组'][11]['__数据']['道具']['__数据']['附加']['__p']['已经储存经验值'] = "000000003"

  93. _G['Q_鼠标']['物品来源']['格子组'][12]['__数据']['道具']['__数据']['附加']['__数据']['已经储存经验值'] = 300000000
  94. _G['Q_鼠标']['物品来源']['格子组'][12]['__数据']['道具']['__数据']['附加']['__p']['已经储存经验值'] = "000000003"

  95. _G['Q_鼠标']['物品来源']['格子组'][13]['__数据']['道具']['__数据']['附加']['__数据']['已经储存经验值'] = 300000000
  96. _G['Q_鼠标']['物品来源']['格子组'][13]['__数据']['道具']['__数据']['附加']['__p']['已经储存经验值'] = "000000003"

  97. _G['Q_鼠标']['物品来源']['格子组'][14]['__数据']['道具']['__数据']['附加']['__数据']['已经储存经验值'] = 300000000
  98. _G['Q_鼠标']['物品来源']['格子组'][14]['__数据']['道具']['__数据']['附加']['__p']['已经储存经验值'] = "000000003"

  99. _G['Q_鼠标']['物品来源']['格子组'][15]['__数据']['道具']['__数据']['附加']['__数据']['已经储存经验值'] = 300000000
  100. _G['Q_鼠标']['物品来源']['格子组'][15]['__数据']['道具']['__数据']['附加']['__p']['已经储存经验值'] = "000000003"

  101. _G['Q_鼠标']['物品来源']['格子组'][16]['__数据']['道具']['__数据']['附加']['__数据']['已经储存经验值'] = 300000000
  102. _G['Q_鼠标']['物品来源']['格子组'][16]['__数据']['道具']['__数据']['附加']['__p']['已经储存经验值'] = "000000003"

  103. _G['Q_鼠标']['物品来源']['格子组'][17]['__数据']['道具']['__数据']['附加']['__数据']['已经储存经验值'] = 300000000
  104. _G['Q_鼠标']['物品来源']['格子组'][17]['__数据']['道具']['__数据']['附加']['__p']['已经储存经验值'] = "000000003"

  105. _G['Q_鼠标']['物品来源']['格子组'][18]['__数据']['道具']['__数据']['附加']['__数据']['已经储存经验值'] = 300000000
  106. _G['Q_鼠标']['物品来源']['格子组'][18]['__数据']['道具']['__数据']['附加']['__p']['已经储存经验值'] = "000000003"

  107. _G['Q_鼠标']['物品来源']['格子组'][19]['__数据']['道具']['__数据']['附加']['__数据']['已经储存经验值'] = 300000000
  108. _G['Q_鼠标']['物品来源']['格子组'][19]['__数据']['道具']['__数据']['附加']['__p']['已经储存经验值'] = "000000003"

  109. _G['Q_鼠标']['物品来源']['格子组'][20]['__数据']['道具']['__数据']['附加']['__数据']['已经储存经验值'] = 300000000
  110. _G['Q_鼠标']['物品来源']['格子组'][20]['__数据']['道具']['__数据']['附加']['__p']['已经储存经验值'] = "000000003"

  111. _G['Q_系统变量']['发型']['主角经验'] = "0D0F3E030B000000789CF3F3F0F4F7F5F2F67375F1040013640331*"
复制代码


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