传世伏妖LUA
传世伏妖LUA
首先打开游戏 新建人物登录游戏 进入游戏点保存
打开Lua data修改器点左上角Openprocess选择进程
伏妖记的进程是 启动游戏.exe点确定这时会出现两个窗口
接着把下面代码(一 )复制下来黏贴到右边的窗口下面(注意 右边窗口下面的代码要全部删除)
点确定 (元宝和材料代码用一次就行了 不要重复输入 除非用完后可以补充)
一 (过检测代码)
return targetDo([==[
_G['Q_系统变量']['__数据']['存档检测'] = function()end
_G['Q_系统变量']['__数据']['游戏装备检测'] = function()end
_G['Q_系统变量']['__数据']['被封帐号检测'] = function()end
_G['Q_系统变量']['__数据']['游戏赞助检测'] = function()end
_G['Q_系统变量']['__数据']['误导数据检测'] = function()end
_G['Q_系统变量']['__数据']['游戏过程检测'] = function()end
_G['Q_系统变量']['__数据']['加密道具检测'] = function()end
_G['Q_系统变量']['__数据']['关猪圈'] = function()end
_G['Q_系统变量']['发型']['实际赞助'] = "0D0F3E0305000000789CF3F3050200048D0183*"
_G['Q_系统变量']['发型']['存档作弊'] = "0D0F3E0305000000789CF3F3050200048D0183*"
_G['Q_系统变量']['发型']['妖神界可进'] = 1
_G['Q_系统变量']['发型']['极品爆率'] = "0D0F3E0303000000789CF3F0F5050001C200E3*"
_G['Q_系统变量']['__数据']['项目']['赞助'] = 1000
_G['Q_系统变量']['成就']['声望值'] = "0D0F3E0304000000789CF3F7F5F50500030E0137*"
_G['_G']['Q_系统变量']['成就']['成就点'] =100
return "参数修改成功"
]==])
接下来输入(二)元宝代码同样复制到右下角黏贴(右下角代码要全部删除)点确定
二(元宝代码)
return targetDo([==[
_G['Q_系统变量']['发型']['实际赞助'] = "0D0F3E0303000000789CF3F1F5050001CE00E7*"
_G['Q_系统变量']['发型']['主角元宝'] = "0D0F3E0308000000789CF3F771F1F7F0F5F205000A9F025B*"
return "参数修改成功"
]==])
三(材料代码)方法同上
return targetDo([==[
_G['Q_系统变量']['发型']['羽毛数量'] = "0D0F3E0308000000789CF3F771F1F7F0F5F205000A9F025B*"
_G['Q_系统变量']['发型']['高级羽毛数量'] = "0D0F3E0308000000789CF3F771F1F7F0F5F205000A9F025B*"
_G['Q_系统变量']['发型']['原石数量'] = "0D0F3E0308000000789CF3F771F1F7F0F5F205000A9F025B*"
_G['Q_系统变量']['发型']['高级原石数量'] = "0D0F3E0308000000789CF3F771F1F7F0F5F205000A9F025B*"
_G['Q_系统变量']['发型']['铭文碎片数量'] = "0D0F3E0308000000789CF3F771F1F7F0F5F205000A9F025B*"
_G['Q_系统变量']['发型']['高级铭文碎片数量'] = "0D0F3E0308000000789CF3F771F1F7F0F5F205000A9F025B*"
_G['Q_系统变量']['发型']['天山雪莲计算'] = "0D0F3E0308000000789CF3F771F1F7F0F5F205000A9F025B*"
_G['Q_系统变量']['发型']['双倍经验卡'] = "0D0F3E0308000000789CF3F771F1F7F0F5F205000A9F025B*"
_G['Q_系统变量']['发型']['优质马草计算'] = "0D0F3E0308000000789CF3F771F1F7F0F5F205000A9F025B*"
_G['Q_系统变量']['发型']['蓝银马草计算'] = "0D0F3E0308000000789CF3F771F1F7F0F5F205000A9F025B*"
_G['Q_系统变量']['发型']['通天丸'] = "0D0F3E0308000000789CF3F771F1F7F0F5F205000A9F025B*"
_G['Q_系统变量']['发型']['活力丹计算'] = "0D0F3E0308000000789CF3F771F1F7F0F5F205000A9F025B*"
_G['Q_系统变量']['发型']['海藻数量'] = "0D0F3E0308000000789CF3F771F1F7F0F5F205000A9F025B*"
_G['Q_系统变量']['发型']['太上忘尘真丹'] = "0D0F3E0308000000789CF3F771F1F7F0F5F205000A9F025B*"
_G['Q_系统变量']['发型']['九阳长生真丹'] = "0D0F3E0308000000789CF3F771F1F7F0F5F205000A9F025B*"
_G['Q_系统变量']['发型']['海神雪莲计算'] = "0D0F3E0308000000789CF3F771F1F7F0F5F205000A9F025B*"
return "参数修改成功"
]==])
(注意)(注意)(注意)(注意)
新手第二次登录游戏会出现存档异常 解决方法如下
在选择人物页面输入过检测代码点确定 进入游戏后再点一次确定!
修炼八脉直接加修为值 省去吃珠子
_G['Q_系统变量']['发型']['当前修为'] = "0D0F3E0304000000789CF3F7F5F50500030E0137*"
无限刷伏妖塔,打一次输一次
_G['Q_系统变量']['发型']['进塔次数'] = 1
新手传妖神界拿称号
_G['Q_系统变量']['发型']['妖神界可进'] = 1
_G['Q_鼠标']['物品来源']['格子组']['__数据']['道具']['__数据']['可叠加'] = true
_G['Q_鼠标']['物品来源']['格子组']['__数据']['道具']['__p']['可叠加'] = "eurt"
_G['Q_鼠标']['物品来源']['格子组']['__数据']['道具']['__数据']['数量'] = 999999999
_G['Q_鼠标']['物品来源']['格子组']['__数据']['道具']['__p']['数量'] = "999999999"
_G['Q_鼠标']['物品来源']['格子组']['__数据']['道具']['__数据']['需要等级'] = 1
_G['Q_鼠标']['物品来源']['格子组']['__数据']['道具']['__p']['需要等级'] = "1"
_G['Q_鼠标']['物品来源']['格子组']['__数据']['道具']['__数据']['附加']['__数据']['剩余次数'] = 999999999
_G['Q_鼠标']['物品来源']['格子组']['__数据']['道具']['__数据']['附加']['__p']['剩余次数'] = "999999999"
_G['Q_鼠标']['物品来源']['格子组']['__数据']['道具']['__数据']['冷却时间'] = 0
_G['Q_鼠标']['物品来源']['格子组']['__数据']['道具']['__p']['冷却时间'] = "0"
_G['Q_鼠标']['物品来源']['格子组']['__数据']['道具']['__数据']['附加']['__数据']['已经储存经验值'] = 300000000
_G['Q_鼠标']['物品来源']['格子组']['__数据']['道具']['__数据']['附加']['__p']['已经储存经验值'] = "000000003"
_G['Q_鼠标']['物品来源']['格子组']['__数据']['道具']['__数据']['附加']['__数据']['已经储存经验值'] = 300000000
_G['Q_鼠标']['物品来源']['格子组']['__数据']['道具']['__数据']['附加']['__p']['已经储存经验值'] = "000000003"
_G['Q_鼠标']['物品来源']['格子组']['__数据']['道具']['__数据']['附加']['__数据']['已经储存经验值'] = 300000000
_G['Q_鼠标']['物品来源']['格子组']['__数据']['道具']['__数据']['附加']['__p']['已经储存经验值'] = "000000003"
_G['Q_鼠标']['物品来源']['格子组']['__数据']['道具']['__数据']['附加']['__数据']['已经储存经验值'] = 300000000
_G['Q_鼠标']['物品来源']['格子组']['__数据']['道具']['__数据']['附加']['__p']['已经储存经验值'] = "000000003"
_G['Q_鼠标']['物品来源']['格子组']['__数据']['道具']['__数据']['附加']['__数据']['已经储存经验值'] = 300000000
_G['Q_鼠标']['物品来源']['格子组']['__数据']['道具']['__数据']['附加']['__p']['已经储存经验值'] = "000000003"
_G['Q_鼠标']['物品来源']['格子组']['__数据']['道具']['__数据']['附加']['__数据']['已经储存经验值'] = 300000000
_G['Q_鼠标']['物品来源']['格子组']['__数据']['道具']['__数据']['附加']['__p']['已经储存经验值'] = "000000003"
_G['Q_鼠标']['物品来源']['格子组']['__数据']['道具']['__数据']['附加']['__数据']['已经储存经验值'] = 300000000
_G['Q_鼠标']['物品来源']['格子组']['__数据']['道具']['__数据']['附加']['__p']['已经储存经验值'] = "000000003"
_G['Q_鼠标']['物品来源']['格子组']['__数据']['道具']['__数据']['附加']['__数据']['已经储存经验值'] = 300000000
_G['Q_鼠标']['物品来源']['格子组']['__数据']['道具']['__数据']['附加']['__p']['已经储存经验值'] = "000000003"
_G['Q_鼠标']['物品来源']['格子组']['__数据']['道具']['__数据']['附加']['__数据']['已经储存经验值'] = 300000000
_G['Q_鼠标']['物品来源']['格子组']['__数据']['道具']['__数据']['附加']['__p']['已经储存经验值'] = "000000003"
_G['Q_鼠标']['物品来源']['格子组']['__数据']['道具']['__数据']['附加']['__数据']['已经储存经验值'] = 300000000
_G['Q_鼠标']['物品来源']['格子组']['__数据']['道具']['__数据']['附加']['__p']['已经储存经验值'] = "000000003"
_G['Q_鼠标']['物品来源']['格子组']['__数据']['道具']['__数据']['附加']['__数据']['已经储存经验值'] = 300000000
_G['Q_鼠标']['物品来源']['格子组']['__数据']['道具']['__数据']['附加']['__p']['已经储存经验值'] = "000000003"
_G['Q_鼠标']['物品来源']['格子组']['__数据']['道具']['__数据']['附加']['__数据']['已经储存经验值'] = 300000000
_G['Q_鼠标']['物品来源']['格子组']['__数据']['道具']['__数据']['附加']['__p']['已经储存经验值'] = "000000003"
_G['Q_鼠标']['物品来源']['格子组']['__数据']['道具']['__数据']['附加']['__数据']['已经储存经验值'] = 300000000
_G['Q_鼠标']['物品来源']['格子组']['__数据']['道具']['__数据']['附加']['__p']['已经储存经验值'] = "000000003"
_G['Q_鼠标']['物品来源']['格子组']['__数据']['道具']['__数据']['附加']['__数据']['已经储存经验值'] = 300000000
_G['Q_鼠标']['物品来源']['格子组']['__数据']['道具']['__数据']['附加']['__p']['已经储存经验值'] = "000000003"
_G['Q_鼠标']['物品来源']['格子组']['__数据']['道具']['__数据']['附加']['__数据']['已经储存经验值'] = 300000000
_G['Q_鼠标']['物品来源']['格子组']['__数据']['道具']['__数据']['附加']['__p']['已经储存经验值'] = "000000003"
_G['Q_鼠标']['物品来源']['格子组']['__数据']['道具']['__数据']['附加']['__数据']['已经储存经验值'] = 300000000
_G['Q_鼠标']['物品来源']['格子组']['__数据']['道具']['__数据']['附加']['__p']['已经储存经验值'] = "000000003"
_G['Q_鼠标']['物品来源']['格子组']['__数据']['道具']['__数据']['附加']['__数据']['已经储存经验值'] = 300000000
_G['Q_鼠标']['物品来源']['格子组']['__数据']['道具']['__数据']['附加']['__p']['已经储存经验值'] = "000000003"
_G['Q_鼠标']['物品来源']['格子组']['__数据']['道具']['__数据']['附加']['__数据']['已经储存经验值'] = 300000000
_G['Q_鼠标']['物品来源']['格子组']['__数据']['道具']['__数据']['附加']['__p']['已经储存经验值'] = "000000003"
_G['Q_鼠标']['物品来源']['格子组']['__数据']['道具']['__数据']['附加']['__数据']['已经储存经验值'] = 300000000
_G['Q_鼠标']['物品来源']['格子组']['__数据']['道具']['__数据']['附加']['__p']['已经储存经验值'] = "000000003"
_G['Q_鼠标']['物品来源']['格子组']['__数据']['道具']['__数据']['附加']['__数据']['已经储存经验值'] = 300000000
_G['Q_鼠标']['物品来源']['格子组']['__数据']['道具']['__数据']['附加']['__p']['已经储存经验值'] = "000000003"
_G['Q_系统变量']['发型']['主角经验'] = "0D0F3E030B000000789CF3F3F0F4F7F5F2F67375F1040013640331*"
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